Fallout: New Vegas developer would love to make a ‘graphical remaster’
Obsidian remains interested in returning to Fallout: New Vegas, but with only a remaster – not a full remake.
With both Bethesda and Obsidian Entertainment under the Microsoft banner, one popular demand is for the latter to take up the Fallout IP again and release a sequel to Fallout: New Vegas.
The original is widely regarded as the best Fallout game in the series, and it was rumoured last year that Obsidian and Microsoft were at least talking about the possibility of a sequel.
Obsidian has always seemed keen on the idea and, even if it doesn’t come to pass, the studio wouldn’t mind seeing Fallout: New Vegas at least get the remaster treatment.
With Obsidian due to release an updated version of 2019’s The Outer Worlds next week, which will boast improved graphics as well as all the DLC, directors Tim Cain and Leonard Boyarsky have broached the possibility of a New Vegas remaster.
Although both were involved with the first two Fallout games, before the series fell into Bethesda’s hands (Cain is even credited as Fallout’s creator), neither had any hand in Fallout: New Vegas, since that launched in 2010 before either of them had joined Obsidian.
Speaking with TheGamer, Cain admits it’s not something within his control, but he thinks a full graphical remaster of Fallout: New Vegas would be ‘awesome,’ something Boyarsky agrees with.
However, it has been over 10 years since the original release and Fallout: New Vegas has aged in a number of ways beyond just the graphics. Even when it came out it was notoriously janky, with more bugs than even the average Bethesda game – so you’d think a full remake was in order.
Obsidian’s production director Eric DeMilt fully admits this, although he believes what’s allowed it to stand the test of time is its writing.
‘When it came out, it had stability issues,’ he says. ‘It’s overcome those and now people are able to go back to that game, because those characters and the stories are just rich, and people want to be in there.’
In fact, it seems DeMilt is eager to avoid changing too much with re-releases, saying: ‘We’re making visual upgrades, but these games; Fallout 1 and 2, [Vampire: The Masquerade – Bloodlines] , Arcanum, and The Outer Worlds, they’re not tech-driven.
‘Tim, Leonard, and Obsidian, they make these rich worlds and settings that are character driven and that stuff doesn’t age in the same way [tech does] .’
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