Destiny 2 not only introduces new subclasses, it revamps the old one. Let’s revisit an old favourite.
Destiny 2 is going to start us out from scratch without the powers of the Light we’ve accumulated in the first game, but that’s actually good news, because it’ll give us all a chance to rediscover the existing subclasses.
And yes, they’ve changed. As well as introducing new subclasses with Destiny 2, Bungie has overhauled exisiting ones. Arekkz will be going through each of the existing and new subclasses to drill down on their associated skills and abilities in detail, starting with the Gunslinger – the very first class baby hunters were exposed to in the first Destiny.
As you’ll see in the video, the way the skill tree is arranged has changed for Destiny 2. You’ll now find skills grouped by type – grenade, class ability, jump, and two passive trees – in this case Way of the Outlaw or one we don’t know the name of yet, which include all the buffs and synergies for other powers.
The class ability bit is new in Destiny 2. In the case of the Hunter Gunslinger, it’s a dodge – but it’s not clear whether this is true of all Hunter subclasses or just the Gunslinger. If it is across all subclasses, this acts as a further differentiator between the tree classes, beyond the super, grenade and jump differences that will carry over. We’ll have an update on that as soon as possible.
It’s not yet clear whether you’ll be able to pick and choose between the two available passive trees, or have to commit to one or the other in full. The latter seems unlikely as it would mean character builds are less flexible in Destiny 2 than the first game.
Here are the skill nodes available for the Hunter’s (first?) Solar subclass, the Gunslinger, in Destiny 2. Most of them will be familiar to Destiny veterans.
- Super: Golden Gun
- Press L1+R1 to summon a flaming pistol that disintegrates enemies with Solar Light.
- Incendiary grenade:
An explosive grenade that catches enemies on fire, causing additional damage over time.
- Swarm Grenade
A grenade that detonates on impact, releasing multiple drones that seek nearby enemies.
- Tripmine Grenade
An explosive grenade that sticks to surfaces and and detonates when enemies pass through its laser trigger.
- Class ability: dodge
- Marksman Dodge
Automatically reload your equipped weapon while dodging
- Gambler’s Dodge
Dodging near enemies generates Melee energy
- High Jump
Upgrades Double Jump with even greater height.
- Strafe Jump
Upgrades Double Jump with better directional control while in the air.
- Triple Jump
Upgrades Double Jump with a third jump.
- Way of the Outlaw – passive tree
- Chains of Woe
Precision kills increase reload speed for you and nearby allies.
- Bombs for Bullseyes
Precision hits generate grenade energy.
Golden Gun can be fired up to six times but has a shorter duration.
- Explosive Knife
Throw a knife at enemies that explodes shortly after impact when melee energy is full.
- Passive tree 2
Throw a knife at enemies when melee energy is full. A precision kill with this ability instantly recharges it.
- Gunslinger’s Trance
Enter a trance with each precision kill, reducing the cooldown of your Golden Gun.
Precision hits with your Golden Gun generate Orbs of Light for your allies.
- Line ‘Em Up
Precision hits with Golden Gun increase its damage and extend its duration.
And it will come. Oh yes. It’s all-in now, cats.
Related youtube video: (not from post)Source: VideoGames